Interactable objects

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Interactable objects are a series of entities around the maps. When the player interacts with them, most commonly either by approaching and clicking with the cursor or pressing the E key, a certain thing will occur. Most commonly an holdable version of the object in question will be provided for use in the form of an item, however other conditions may arise, such as producing a unique UI.

Interactible objects can be found across all the maps appearing as ordinary scenery decoration. Certain instances of entities which would normally act as interactible objects may not in fact be flagged with such a property

With regards to Interactable objects which provide items, if the item is stored away in a Player's inventory with the action or /store, or discarded with /remove, a 90 second timer will be in effect preventing the player from obtaining another copy of this item. The timer counts down across all instances of that interactable object on that specific map, meaning that a player can travel to another map the item can be found on, and obtain another instance of said item. The item is also respective to each game server, meaning a player can travel to the three game servers and harvest three copies of the same item from the same interactable object without incurring the timer, each timer time will still be in effect as a player travels across the different game servers should they return to one during the time it is still counting down.


Interactable object list

Below is a list of every single interactable object across the multiple Ashes Town maps. Coordinates have been provided alongside a brief description for ease in searching. Coordinates have been listed from left to right, upwards from the bottom of the map.

Fire extinguisher

File:Fire extinguisher interaction.gif
A player interacting with a fire extinguisher

A red Fire extinguisher kept behind a glass case and mounted on the wall. Upon interacting with the case, the player will receive a Fire extinguisher item in their mouth, which can be stored or returned.

Click to
Stable Level 1
x:18 y: 26 On the wall to the right and in a corner of the left hand side elevator.
Stable Level 2
x:62 y: 89 In the corner of an area with large control panels, to the right of the Overmare's office.
x:25 y: 50 In the corner of the hallway just outside the library, to the left of a wall mounted terminal.
x:38 y: 54 At the hallway intersection directly above the left hand side elevator.
x:59 y: 54 At the hallway intersection directly above the right hand side elevator.
x:57 y: 29 On the wall to the right of the right hand side door to the Stable's school.
Stable Level 3
x:40 y: 99 To the left of the doorway entering the Reactor proper from the left hand side Decontamination room.
x:63 y: 99 To the right of the doorway entering the Reactor proper from the right hand side Decontamination room.
x:24 y: 55 On the wall to the right of the door to the Stable pool. To the right of a wall mounted Medkit
x:54 y: 55 On the wall to the right of the door to the Stable's main garden. On the opposite to the wall mounted Medkit.
x:79 y: 55 On the wall to the left of the door to the Stable's laboratory. To the left of a wall mounted Medkit.

Medkit

File:Medkit interaction.gif
A player interacting with a Medkit

A wall-mounted Medical kit marked with the colors and emblem of the Ministry of Peace, the Medkit may also be found on the ground or possess a faded color scheme. Upon interacting with it, the player's pony will have the Medkit item placed in their mouth, which can be stored or returned.

Click to
Stable Level 1
x:32 y: 35 On the right side of the door entering into the Stable's first floor from the Stable entrance.
x: 39 y: 26 On the left hand side of the right Stable elevator, nestled in the corner.
Stable Level 2
x: 53 y: 92 In the resting quarters of the Overmare, resting on the lowest shelf, one row and to the left of a row of books.
x: 61 y: 89 On the wall in a alcove filled with technological devices, to the right of the Overmare's quarters.
x: 80 y: 14 On a small table located in the top left private clinic room.
x: 32 y: 46 On the wall between the bottom row on the left of two dormitories.
x: 66 y: 46 On the wall between the bottom row on the right of two dormitories.
x: 32 y: 36 On the wall between the top row on the left of two dormitories.
x: 66 y: 36 On the wall between the top row on the right of two dormitories.
x: 41 y: 29 On the wall before entering into the School, in the left corner.
x: 54 y: 12 In the classroom, on the bottom shelf located in the top right corner by the Equestrian flag.
Stable Level 3
x: 50 y: 87 In the wall of the Stable's reactor control room, on the left side of the door.
x: 42 y: 55 On the wall on the right of the door to the Stable's pool, in the corner to the left of a Fire extinguisher case.
x: 49 y: 55 On the wall on the left of the door to the Stable's main garden, nestled in a corner.
x: 80 y: 55 On the wall on the left of the door to the Stable laboratory, in a corner to the right of a Fire extinguisher case.
Wasteland
x: 4 y: 235 On the ground in behind the green Tarpaulin canopy, to the north of the pool table. Located on the island connected by a metal train bridge.
x: 61 y: 203 On the ground inside an enterable red Shipping container surrounded by an improvised clinic. It is found besides another faded Medkit which can not be interacted with.

Vending machine

File:Vending machine interaction.gif
A player interacting with a Vending machine

Pink and purple-striped vending machines with a glass panel on the front, through which can be seen a selection of beverages. Interacting with these will cause a UI to appear, similar in appearance to the Vendor NPC's UIs. You can choose from five drinks, and unlike the Drinks Cabinet, these drinks cost caps and are storable in the inventory.

Click to
Stable Level 1
x:13 y: 27 To the very left of the level, beside the left elevator.
x: 45 y: 27 To the very right of the level, beside the right elevator.
Stable Level 2
x: 36 y: 67 Just in front of the left elevator.
x: 73 y: 61 In the hallway beside the gym's locker room area.
x: 26 y: 49 At the farthest end of the bottom left dormitory hallway.
x: 72 y: 39 At the farthest end of the top right dormitory hallway.
Stable Level 3
x: 83 y: 62 At the right end of the main hallway, below the science lab.

Water fountain

File:.gif
A pony interacting with the water fountain

Water fountains are small metal sink-like fountains with curved brown taps elevated above the ground from a metal base. There is a small foot pedal at the base on the opposite side of the brown tap. When interacted with, the water fountains will triggers small animation of water flowing from the tap. On it's own this interaction does not accomplish anything functional, but should the player be holding a Glass item obtained by consuming a Glass of Water or Glass of Lemonade, when interacting with the water fountain with the glass in a pony's mouth, it will be refiled becoming a Glass of Water.

Click to
Stable Level 1
x: 45 y: 31 Right end of the main hallway.
x: 12 y: 31 Left end of the main hallway.
Stable Level 2
x: 29 y: 56 Description pending
x: 73 y: 46 At the farthest end of the bottom right dormitory hallway.
x: 25 y: 36 At the farthest end of the top left dormitory hallway.
Stable Level 3
x: 50 y: 77 On the left side of the hallway, just in front of the door to the Reactor proper.
x: 53 y: 77 On the right side of the hallway, just in front of the door to the Reactor proper.
x: 37 y: 58 To the left of the left elevator
x: 66 y: 58 To the right of the right elevator.
x: 19 y: 57 To the left of the Pool door.
x: 84 y: 57 To the right of the science lab entrance, above a vending machine.

Drinks cabinet

Whiskey Shot using the Drinks Cabinet for the promotional .gif for update 1.21.8

The drinks cabinet is a large wooden cabinet with glass doors which holds a wide variety of consumable beverages. Interacting with this object will cause a unique UI to appear allowing the player to select one of 12 drinks. When selecting a drink it will initially appear on a serving tray, allowing the player to place it on one of the nearby tables, then subsequently pick it up. This version of the beverage can not be stored, unlike the one purchased from Whiskey Shot.

Click to
Saloon
x:27 y: 15 In front of the entrance to the saloon
x: 20 y: 5 Behind the main counter where Whiskey Shot patrols, nestled in the right corner.

Book

File:Book interaction.gif
A player interacting with a Blue Book, the interactible object providing a book of the same color.

A single colored book, or pile of two differently colored books. When interacting with it, the books will provide the Book item, providing the respective color which is interacted with. In the case of the stack of books, only the top most book's color will be provided. Certain books located may also be open at a pair of pages.

Click to
Stable Level 2
x: 42 y: 94 An open purple book in the Overmare's Office, on the desk to the left of where the Overmare sits.
It will provide a Purple book.
x: 22 y: 85 A stack of two books, a blue book on top of a purple book. Located on a desk in one of the central right private clinic, to the left of a terminal.
It will provide a Blue book.
x: 12 y: 75 A green book in the Stable library, on the leftmost reading booth, on the left side of the table.
It will provide a Green book.
x: 13 y: 74 An open blue book on a table in the Stable Library's leftmost reading booth just to the right of the previous green book.
It will provide a Blue book.
x: 17 y: 74 An open purple book on the right hand side of the table in the Stable Library's central reading booth.
It will provide a Purple book.
x: 21 y:75 An open red book on the left side of the rightmost reading booth's table.
It will provide a Red book.
x: 22 y: 74 A stack of books comprised of a green book on top of a red book. Located on the same table as the previous book, but a bit the right and upwards near the northern edge of the table.
It will provide a Green book.
x: 22 y: 75 A purple book on the same table as the last two, however located south of the stack of books, to the right side of the table.
It will provide a Purple book.
x: 64 y: 19 A stack of books comprised of a blue book on top of a purple book. Located to the left of the angled terminal on the Librarian's desk.
It will provide a Blue book.
x:## y:##
Stable Level 3
x: 53 y: 91 A green book on the lower right hand side of the desk in the Reactor proper's observation room (?).
It will provide a Green book.
x: 53 y: 90 A stack of books comprised of a blue book on top of a purple book. Located at the top right section of the same desk as the Green book.
It will provide a Blue book.
x: 89 y: 47 A purple book on a table located on the right side of the Science Lab, along with a flower pot and a terminal.
It will provide a Purple book.
x: 28 y: 31 An open blue book on a table located to the left side of the Technician's Workshop (??) in the Greenhouse, just above a green wheelbarrow.
It will provide a Blue book.

Mugs

This section is about the mug interactible item, and does not apply to the mugs which can be obtained from the Drinks Cabinets.

A white mug filled with a brown drink. When interacted with, it will provide the Mug item to the Player, which can then be stored or returned.

Click to
Stable Level 1
x: 34 y: 22 In the break room on the left side of the counter, between the sink and the fridge.
Stable Level 2
x: 64 y: 94 On a desk to the left of the offices' front room (?), just below a water fountain and right next to a radio.
x: 24 y: 93 Two are located at the end of the front desk in the first aid room, along with a teapot.
x: 43 y: 93 In the Overmare's office, on a desk to the left of where the Overmare sits.
x: 84 y: 90 On a small table in the office's storage room (?) along with a teapot and a baton.
x: 34 y: 79 A table at the bottom of Muffin Time's kitchen area holds 10 mugs.
x: 23 y: 74 On the right side of the table in the rightmost reading booth.
x: 54 y: 76 In the bottom right corner of the center right table in the cafeteria.
x: 27 y: 41 In the bottom left corner of a desk, in the leftmost dorm in the bottom left dorm hallway, along with a terminal and a stack of books.
Stable Level 3
x: 52 y: 91 Located to the left of a green Book in the bottom right corner of the Reactor proper's observation room (?).
x: 90 y: 47 At the center left of the science lab, sitting atop a terminal.
x: 29 y: 20 In the top left corner of the Technician's Workshop in the Greenhouse, on a table beside a work bench.